![]() Monsters that show up in multiple dungeons seem to be unaffected. So, for example, if I have a bone arbalest spawn in the cove, it’ll show up and work just fine but it will be completely silent. When I use debugging mode it claims the game simply can’t find the FMOD event ID for the monster. The problem is there is no sound for them. Mechanically and visually, there are no problems. ![]() I have no problems editing the dungeon mashs and getting the monsters to show up and fight. I’ve run into a problem having monsters spawn in dungeons other than their “native” dungeon.
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